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Created with Fabric.js 1.4.5 At the beginning players draw 8 cards.During the game the players must switch of their cardsand pick a new one before every attack or counter-attack. (With some special exceptions.)A player is awarded an IPPON, or hitpoint, if he or she makes the opponent not be able to react to an attack. The player wins who gets the 2nd IPPON. It is also possible to get HANSOKU, or penalty pointsduring the game for stepping out of court or losing theshinai (bamboo sword), which is exactly the same in a real kendo competition.The players can gain adventage by altering their cards.The use of the cards is more complex than it is atMusashi's Challenge. The gameboard, based on the courtused at kendo competitions. © 2014,, All rights reserved. Rule Version #2:Musashi's Challenge Rule Version #2:Musashi's Challenge KENDO TAIKAI, meaning KendoChampionship, is an entertainingstrategy cardgame for 2-6 players,based on the physical and mentalaspects of kendo, the traditionaljapanese fencing. It comes with tworule-versions: an easier one for a lighter gameplay, and a more complex one for advanced players. 'Musashi's Challenge' is much easier way to learn and play the Kendo Playing Cards. It also makes possible a simultanous gameplay of 2-6 players.It needs less strict attention as it offers entertainment for children and non kendo practitioners as well. The players can have a glimpse into the wonderful World of Kendo, The Way of the Sword. Difficulty: Difficulty: Brown Deck (SHIKAKE WAZA): Attacking techniques (25 cards)Red Deck (OJI WAZA and SHIKAKE WAZA): Attacking and counterattacking techniques (36 cards)Green Deck:Special cards to influence an attack (46 cards)HANSOKU (penalty point) SIGN: (1 card)HAJIME / IPPON: (START / HITPOINT) SIGN (1 card)HITPOINT MARKING SIGNS (1 card)Rules of the game: With two variant rules110 cards Game Design by: Akos VachterIllustrated by Gyula Vachter & Akos Vachter Game Design by: Akos VachterIllustrated by Gyula Vachter & Akos Vachter At the beginning the players draw 12 cards.Its is allowed to switch only once and only at the beginning. The players don't keep picking new cards during the game.Players can choose whom they attack.(when >2 players)There is no IPPON (hitpoint) or HANSOKU (penalty-point), nor marking signs during the game.The player who is the last one to loseall of the cards from the hand wins.Attacks can be parried, or turned back tothe attacker or even to other players and can also be strenghtened with additional cards.The players can take other player's cardsand use them if they can't react to an attack. Contents Contents Traditionally red and white ribbonsare used to mark the kendo competitorsduring a competitional bout. Rule Version #1:Kendo Shiai Kendo Competition Rule Version #1:Kendo Shiai - Kendo Competition *Miyamoto Musashi (1584-1645): was an expert Japanese swordsman and rōnin, who became renowned through stories of his excellent swordsmanship in numerous duels, even from a very young age. KENDO PLAYING CARDS KENDO PLAYING CARDS The 'Kendo Competition' is a more complex variant rule designed for advanced players, and for those who practice kendo in reality.It takes more time to learn and need biggerattention during playing, however the gamplayis very much like a real kendo bout. KENDO TAIKAI -
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