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Created with Fabric.js 1.4.5 Video Game Violence has a Negative Effect on Society Loss of territories - productive land,industries and raw resources Video Game Violence A 2011 report from market research firm NPD Group states that 91% of Americanyoungsters between the ages of 2 and 17 play video games(Soltan, 2014, para. 1) 40% higher aggression rate for children who play violent games(Anderson, 2014, para. 12) .Analysts estimate 18-20 million copies of Rockstars GTA V will be sold worldwide by the end of March, 2014 (Kain, 2013, para. 11). "We found that activation [of an area of the brain thatcontrols emotion] is decreased after playing violent video games”-Dr Yang Wang(Gordan, 2013, para. 9). It is wrong for anyone, child or adult, to spend long hours electronically rehearsing the prolonged agony and detailed humiliation of other human beings for their own amusement(McCartney, 2010, para. 1). Merzenich references studies that indicate such games can create "listlessness and discontent in slower-pacedand less stimulating academic,work or social environments."(Preface to "Are Violent Video Games Harmful?",2014, para. 7) "Retired Lt. Col. Dave Grossman, a former [U.S.] Army Ranger and tactical trainer, asserts that video games are actively training children to kill" Grand Theft Auto is the catalyst to future violence in children due to extreme amount of carjacking, murdering, and obscene language (Moten, 2014, para.3). Violent Video Games Create Violent Children
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