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Created with Fabric.js 1.4.5 "If a child can't learn the way we teach, maybe we should teach the way they learn." Ignacio Estrada Step 2: Begin with the end in mind.Backward Design is a 3 stage processto help outcomesdrive instruction. IDENTIFY DESIRED RESULT="What are the established goals?""What essential questions will stimulate inquiry?" USE AND TEACH Fair Use and Copyrightetiquitte and Guidelines Step 1: INCLUDEISTE STANDARDSWhatever technologyis available to you, learn to incorporateit as a tool intoany and all learning. DETERMINE ACCEPTABLE EVIDENCE:"What performancetasks should focusthe unit?""What criteria will be used toaccess the work?" Step 3: IMMERSEstudents in"Authentic Learning" activities by integratingtechnology, not just "using it" PLAN LEARNINGEXPERIENCESAND INSTRUCTION:"What instructional strategiesand learning activitiesare needed to achievethe results ID'd in stage 1, and reflected in the assessment evidencefrom stage 2. MultiMedia and Technology IntegrationA SURVIVAL GUIDE double click to change this header text! 21st Century learners requirestudent-centered, teacher facilitatedlearning environments Lombardi. Authentic Learning for the21st Century: An OverviewEDUCAUSE: Learning Initiative website.http://net.educause.edu/ir/library/pdf/ELI3009.pdf Bartrom, L. (2009). Fair Use Guidelines. Techtrends: Linking Research & Practice To Improve Learning, 53(5), 14-15. doi:10.1007/s11528-009-0317-3 REFERENCES http://pics4learning.com/http://arttechlaw.com/fair-use-101https://ck12.org/www.oercommons.orghttp://www.freetech4teachers.com/ Ed. Tech Resources
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