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Created with Fabric.js 1.4.5 1980 1971 1972 1975 1978 1979 1976 Arcade Gaming Progression over the years Pre Golden Generation Era November 1971, the first mass-produced arcade game released.It was a basic space war game. Between 1,500-2,000 units sold.Got discontinued in 1984. Galaxy Game cost$20,000 to build,In today's money that's$115,000 Galaxy game was the first ever coin-operated game.It used to cost a quarter to play. First sports arcade game.It replaced Pinball machines.first ever successfulcommercial coin operatedgame. Pong led to the wayto video games replacingpinball machines From 1872 to 1984, more than 15 companies began to develop different video games Gun Fight was thefirst arcade video game to use a microprocessor. Moto-Cross was an early black-and-white motorbike racing game, most notable for introducing an early three-dimensional third-person perspective. Golden Age Space Invaders was one of the trend setters ofmodern video gaming for this eraand helped expand the video game industry from a small industry to a global industry. Space Invaderssold over 360,000 copieswhich is the second highestafter Pac-Man Feature 1Coin operation They are usually below the control panel.Very often, translucent red plastic buttons are placed in between the coin return and the coin slot. Feature 2Buttons & joystick controls Located on the level surface near the monitor, upon which the game's controls are arranged. Control panels sometimes have playing instructions. Feature 3Standard screen with basic graphics.They may display either raster or vector graphics, raster being most common. Standard resolution is between 262.5 and 315 vertical lines, depending on the refresh rate (usually between 50 and 60 Hz) Feature 4Limited hardware and software capabilities, Printed circuit boards (PCB) or arcade system boards, the actual hardware upon which the game runs. Hidden within the cabinet. Some systems, such as the SNK Neo-Geo MVS, use a main board with game carts. Some main boards may hold multiple game carts as well. Feature 5Co-op SupportFunctions include extra joysticks for co-op; machines now allow dancing games which means the controller is a D pad on the floor where the player stands on the arrows which appear on the screen, Feature 6One machine = One game Feature 7Range of different games from shooters to dancing Feature 8Advancements have been made since the 1960's LimitationsBasic Graphics (Low quality) LimitationsCan't save games The Arcade has no space for storage of its own, it requires memory units to store your gamertag, save games and any arcade games you choose to download. LimitationsGames are created for them anymore unless they're arcade based LimitationsRarely used anymore besides dedicated arcades LimitationsCan crash a lot of the time LimitationsOlder hardwarethan whats used today LimitationsVery large & hardware Dependant LimitationsNo online support orMultiplayerthe arcade machine is really bulky and relies on the hardware completely. Some arcade machines havent been updatedso it is much older than what is used today. Asteroids becameone of the first major hits of the Golden era It became one Atari's highesthighest ever selling game.It sold over 70,000 Cabinets Pac-man is considered one of the most infuential games in the history of gaming It opened the gaming industryto female audiences.Pac-man became a culture phenomem, with the mascotcharacter appearing in other30 lincenced spin-offs. Pac-man sold over 350,000 arcade cabinets, grossing over2 billion dollars in revenue, whichwould be 3.4 billion dollars in todays market. 1981 Donkey kong became one of the first ever games to have multiple levelsand a story line. In one year,Donkey Kong sold60,000 units whichearned $180 Million Between 1978 and 1982,the arcade business grewvastly, with popular machinesbringing in 400 dollars a weekin quarters and with 13,000arcades across America. Also during the Golden Period other popular games was released such as Frogger, Galaxian, Centipede, Dig-Dug, Donkey Kong Jr and Tron. The Arcade Gaming went from $12 Billion to $100 Billion between 1982 to 1985 1985 Super Mario Bro'sand The Empire StrikesBack where one of thelast few games releasedin the golden era Towards the end ofthe golden period, therewas a concern that too many similar games was being produced and there was a moral fight against Video games that nearly killed the industry 1985-86 The Golden Era came to a close as Nitendo decided to releasethe Nitendo Entertainment System and Sega announced its contention to compete with them by releasing the Sega Master System in 1988 1989 Sega Introduced the Sega Genesis in 1989 before Nintendo's Super NES in 1991. This Competitive era was dubbed the "Competitive Era". During the nineties and early 2000's multiple games wherereleased such as Street fighter,Mortal Kombat 1,2 and 3, and Dance Dance revelotion (Which spikled an 260 percent increase in profit). Modern Arcade All modern arcade games (other than the very traditional midway-type games at county fairs) make extensive use of solid state electronics and integrated circuits. In the past, coin-operated arcade video games generally usedcustom per-game hardware oftenwith multiple CPUs, Nowadays,highly specialized sound and graphics chips are used, and the latest in expensive computer graphics display technology. Arcade games frequently have more immersive and realistic gamecontrols and control accessories. SEGA BLOCKADECPU: Intel 8080A @ 2 MHz (8-bit instructions @ 0.29 MIPS)Sound chip: Custom (mono)Colors: 2 (monochrome)Display resolution: 256×224 pixelsRefresh rate: 60 Hz SEGA VIC DUALCPU: Zilog Z80 @ 1.934 MHz (8-bit & 16-bit instructions @ 0.28 MIPS)Sound board: Custom (mono)Color model: Monochrome (1977) or RGB (1979)Color palette: 64Colors on screen: 2 (1977) or 8 (1979)Display resolution: 256×224 to 328×262Refresh rate: 60 Hz SEGA Z80Main CPU: Zilog Z80 @ 3.072 MHz (8-bit & 16-bit instructions @ 0.45 MIPS)Sound hardware: Namco Galaxian sound hardware (one programmable 4/8-bit waveform channelGPU chipset: Namco Galaxian video hardwareDisplay resolution: 256×224 to 384×264 (horizontal), 224×256 to 264×384 (vertical)
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