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Created with Fabric.js 1.4.5 Gamification of Education! 13.2 hours per week Of video game playersexhibit pathological andaddictive patterns of play 8% In the U.S. fail to graduatefrom High School every year.That's a student dropping outevery 26 seconds 1.2 Million Students of Americans play video games 58% The amount of timethe average American8-to-18 years old spends per week playing video games Gamification*: the application of typical elements of game playing to other areas of activity Clearer Instruction In a 2009 study on the value of gamification, one student remarked, "It is more enjoyable and active. You never get bored as in traditional teaching because you can concentrate on a goal" - esparklearning.com After completing a challenge, students are given the opportunity to "level-up" with another educational game. Leveling-up incentivizes students to work for better feedback and higher scores (grades) With gamification, students are in charge of their educational experience, which effectively captures their attention Students are more engaged Very difficult for educators to engage and motivate students to stay focused and learn effectively. With gamification, students are encouraged and commended for their work, as well as given positive criticism, reinforcement and clearer points on how to improve - emphasis is put on progress Brings Incentives We are in the digital age. Various forms of technology, such as video games,have become a large part of people's daily lives. With so many advancementsin technology, it's obvious that we need to utilize our resources to improve education. *Gamification has the potential to revolutionize the classroom Eliminates intimidating/defeating feeling of receiving an assignment filled with red-pen marks. With such advancements such as biometrical authentication, education technology can personalize each gaming experience to meet the needs of each student. Gamification of education aims to create opportunities for learners to have a more emotional experience with course material Students are faced with individual challenges and tasks connected to a predetermined educational goal How will it improve education? By Eli Handler
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