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Created with Fabric.js 1.4.5 1. One-Way Communication 3. No Collaboration 2. Asynchronous Technique Problems? There is no collaboration of theexisting system as they depend on the server and focus more onthe interface and the users. Purpose? Objectives? The current systems are not 2-way communication. As the message is been sent tothe server first before it is conveyed to the public Interactive Collaboration on e-Learning (ICeL) The existing system like UiTM iLearn system, they used asynchronous communication techniques. *These technique activities happen outside the real-time zone, as there exist a time lag between the senders time in creating the message and the receiver obtaining the message. Why? For simulation testing, asthe researcher is finding ways to develop a new systemwith a new language, JACIE Scope 2. User Scope: University students are the target userin testing this system. 1. System Scope: This system is mostly focused on the development parts. As it use an integrated, high abstract language,that has its own built-in protocol, collaborated with communication studies. To analyze high abstraction language particularly JACIE language.To implement a 2-way communication inside the e-learning system.To develop a collaborative system with communication and language.To test the functionality of the system. double click to changethis text! Drag a cornerto scale proportionally. Use a high abstract language level JACIE language already havetheir own built-in protocol The first system that apply collaborative method Multiple user can access the system at the same time, real-time approach Easy to implement and deploy References : University of Wincosin-Madison Teaching Academy, Office of the Vice Provost for Teaching & Learning, and DoIT Academic Technology:
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